One real phone.
Pay for the hours you play.
XCloudPhone rents you a real Android device — real ARM silicon, not an emulator — billed by the hour, day, week or month. Same phone, same features; you only choose how long you keep it.
* the per-hour rate on a monthly rental ($9). Shorter cycles cost more per hour — see the chart below.
- Real hardware, no emulation
- ~25ms ping · 60fps
- Two hours free

Play two hours, on us.
You shouldn't have to pay to find out whether the phone suits your game. Take a real device for two hours, install your game, measure the ping, play — then decide.
- The same phone paying users get
- No feature locked away
- Stops after two hours, nothing is charged
The longer you rent, the cheaper every hour.
One phone. Pick the cycle that matches how you play: a couple of matches, a weekend grind, or a month of uptime.
Thirty days of uptime. What long-haul grinders and multi-account players pick.
Rent this phoneShorter bar, cheaper hour. This is the only number that compares the four cycles fairly — tap one to see its price.
Prices come straight from the platform — what you see is what you pay
No feature is locked behind a tier.
There is one phone and one price list based on time. Everything below ships with every cycle — including the two-hour free trial.
- Chip
- Exynos 8895 · 8 cores
- Android
- 16
- RAM / Storage
- 6GB / 64GB
- Latency
- ~25ms
- Frame rate
- 60fps
- Uptime
- 24/7
- 6GB RAM · 64GB storage
- Exynos 8895 8 Core
Real hardware, no emulation
A physical Android device in a data centre, streamed to your browser over a direct P2P connection. Games run on real silicon, not on software pretending to be silicon.
Root ready
Need root to tune things or run your own tools — switch it on, no request queue.
Change device information
Each phone carries its own device identity, editable from the browser. Built for people running several accounts.
Bring your own proxy
No proxy is bundled with the phone. If you have your own, assign it per device — and rotate them in bulk — so each phone takes its own network route.
Drive it from the browser
Install apps, push files, take screenshots, rotate the screen, change quality — all on the web, nothing to install.
Keeps running when you don't
The device lives in the data centre, so it keeps grinding after you close the tab or go to sleep.
Your phone is a real board, slotted in a rack.
Every XCloudPhone is a real Android phone board — screen and battery removed — standing in a chassis in a data centre, on mains power and wired network 24/7. You rent that exact device, not an emulated process on a server.
- Board
- A real phone, screen and battery strippedNo screen and no battery means it runs cooler, packs denser, and has nothing left to degrade — the part that plays games is untouched.
- Silicon
- Exynos 8895 · 8-core ARMGames run straight on ARM, the architecture they were written for.
- Power & network
- 24/7 in the data centreClose the browser and the phone keeps running. AFK grinding needs no machine of yours left on.
- Link
- P2P stream to your browserVideo and input go straight to the device, about 25ms away.
Real ARM silicon runs the game — no x86 translation layer in between.
What a real phone gives you.
An emulator runs Android in software on your computer. XCloudPhone is an actual Android phone in a data centre. The difference shows up in things you can measure:
| Criterion | XCloudPhone — real device | Emulator on your PC |
|---|---|---|
| Hardware | Real ARM silicon (Exynos 8895) | ARM emulated in software on an x86 CPU |
| Your computer | Uses none of your machine's resources | Eats your CPU/RAM/GPU; a weak PC stutters |
| When your PC is off | Keeps running 24/7 in the data centre | Stops with your machine |
| Several devices at once | Each phone is its own device; assign your own proxy to it | Several windows on one computer |
| Device identity | Real device information, editable per phone | Virtual-machine traces, often identical across instances |
| Upfront cost | No hardware to buy — rent by the hour | Needs a powerful PC |
A real device keeps account-ban risk low simply because it is a real phone. We do not sell, and do not promise, any way to interfere with the checks a platform or game publisher runs.
Before you pay.
You pick a cycle up front — hour, day, week or month — and pay for that cycle. No hidden fees, no bandwidth metering, no extra charge for the hours you actually play.
The phone stops and nothing further is charged. You renew it yourself if you want to keep playing.
Yes. Per hour, longer cycles cost less — the 'Cost per hour' chart above shows exactly how much less, computed from the prices live in the platform.
No. There is one phone and one feature set: root, device information, proxy assignment (your own proxy — none is bundled) and browser control are in every cycle, including the two-hour trial.
Take the free two-hour trial first. You get the same phone paying users get, so you can install your game and measure ping and smoothness before deciding.
Yes. Each phone is a separate device with its own device information, and you can assign your own proxy to it — all managed from one dashboard.
The phone is on.
It's waiting for you.
Pick the cycle that fits how you play, or take two hours for free first. Real hardware, low ping, grinding while you sleep.
- 01Real hardware
- 02~25ms ping
- 03No card to try it




